Chapter 319
This legendary assassin skill book is a 'bleeding' skill.
Although Qin Feng had not learned the bleeding skill before, there is one among the skills swallowed by the 'Soul Devourer', so he just needs to take it out.
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[Endless Blood (Legendary): Assassin skill book. The duration of the bleeding state you apply is increased by 200%, and the bleeding frequency is increased by 100%. Required level 30]
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The 'bleeding' state is a continuous damage state like 'poisoning' and 'burning'.
This legendary skill can triple the duration of the bleeding state!
And the bleeding frequency is increased by 100%... In other words, the original damage per second is now twice.
Directly increase the total damage of the 'bleeding' state by six times!
For players who play bleeding, this skill is absolutely a magical skill.
Of course, if it is simply combined with 'instant destruction', this skill is not too strong.
Because the core of the 'bleeding' school is not only to deal damage with the bleeding state, but also to benefit from the independent damage multiplication area under the 'bleeding' state.
In this way, the damage can be maximized.
If the bleeding damage is exploded with 'instant annihilation', the damage will not be increased, and the effect will be discounted.
Qin Feng currently has no bleeding skills, nor bleeding damage increase.
But as long as the skills are evolved...
Even if you just use a bleeding skill, just with the damage of 'instant annihilation', it is extremely terrifying.
Qin Feng thought about it and evolved it once.
——
[You have consumed 100 evolution points, and there are 4382 points left. ]
[Endless Blood (Legendary → Mythic): The duration of the bleeding state you apply is increased by 200% → 300%, and the bleeding frequency is increased by 100%. Required level 30]
[Mythic new effect: The bleeding state damage you apply is increased by 100%]
——
"..."
Qin Feng was a little puzzled.
I wanted to try evolving it to see if I could get an independent damage-increasing attribute of "increasing damage to bleeding enemies".
But I didn't expect that the damage was increased, but only the bleeding damage was increased...
"But in this way, my bleeding damage is already maxed out..."
"The bleeding frequency is doubled, and the bleeding damage is doubled, which is equivalent to four times the damage. Counting the tripled duration, the total damage is 16 times."
"If I use 'Instant Kill' to explode, I can make my instant burst increase again!"
The finishing move 'Instant Kill' can instantly settle all continuous damage.
If the target has multiple continuous damages, they will be settled together and added to the same damage.
As long as the damage is high enough, the effect of 'skipping the blood lock stage' can also be achieved.
So Qin Feng picked it up.
From the skills swallowed by the Soul Devourer, he chose a skill that was initially emerald-level and evolved to legendary-level.
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[Ruthless Cut (Emerald → Legend): Assassin skill. Cut the target at close range, adding 1500→6600 physical attack power. After hitting, it causes bleeding effect (causing 40% of the direct damage of this skill per second, lasting 8 seconds). Cooldown 18→8 (1.71) seconds. Required level: 24]
[New legendary effect: For each target that you apply bleeding to, your total damage value increases by 10%, up to 30%]
——
There are several skills that can add bleeding status among the skills swallowed by Qin Feng's "Soul Devourer".
But he finally chose this one.
It is because the legendary special effect of this skill is an independent damage multiplication area.
Although it only increases the damage to a single unit by 10%, and at most 30%, it is much more useful than the legendary effects of other skills.
With this special effect, the total damage will also increase by 10% when the "Instant Destruction" settles the target.
After Qin Feng brought up this skill, he calculated the damage.
If the weak point attack multiplier is increased to 5.0x after the Thousand Blades Smash hits the target, the basic direct damage of this skill is 14.381 million.
Its basic bleeding damage is this damage multiplied by 320%, which is 46.019 million.
With the bleeding skill of Endless Blood and after it is evolved to the mythical level, the total bleeding damage is 16 times the original, which is 736 million!
Of course, this damage does not take into account the target's 'physical defense' and 'damage reduction'.
Qin Feng has the additional effect of grace liberation, which can ignore the target's defense.
But if the opponent is an epic BOSS, according to the general template attributes of the epic BOSS, the damage reduction is between 90%-95%.
That is, the actual damage is onlyOne tenth or even one twentieth of the theoretical damage.
If the basic damage is 736 million, the actual damage will only be between 36 million and 74 million.
Of course, if the continuous damage is detonated with 'Instant Kill', the damage will double.
"It's a pity that the bleeding damage can't benefit from the active throat-cutting effect of the gift of liberation, otherwise it will explode."
"However, even so, I only need to put one more 'Ruthless Cut' skill before the instant kill is settled, and the total damage of my final instant kill can be increased by about 100 million."
Easily increase the damage of a small target.
Originally, Qin Feng's instant kill settlement damage to the epic BOSS was basically between 150 million and 250 million.
Now it can reach 250 million to 400 million!
The specific amount depends on the target's damage reduction attribute.
"It's still a short distance from being able to kill the epic BOSS in one set."
Qin Feng thought about it.
Now, when facing most epic bosses, he can almost kill 60%-80% of their health in one move.
With a little more damage, he can easily kill them in one move...
Even for a boss like the epic giant octopus in front of him, which has a total of three stages, Qin Feng can even repair the health first, and when the health is only about 70%, he can make a killing move.
He can also skip all the blood lock stages of the opponent!
"It's a pity that the epic stone man in the center of the Jianghai ruins has a stage for every 20% of blood, and its damage reduction is too high..."
"Otherwise, I can kill him in one move now."
Qin Feng felt a little sorry.
Then it was time to happily pick up the vase.
Qin Feng first evolved the 'Abyss Slow Curse' that had evolved once before, consuming 3200 evolution points, and evolved it twice from the legendary level to the ancient level.
As expected, like the 'Abyss Withering Curse', its ancient level added effect is to cancel the negative effect of 'getting closer to the abyss'.
Let Qin Feng continue to touch the vase without worrying about being sucked into the abyss!
"Come on."
Qin Feng took out the Abyss Curse Vase.
Reaching out...
——
[You stare into the abyss, touch the abyss...]
[You have obtained the skill 'Abyss Silence Curse (Epic)'! ]
——
Qin Feng heard the system prompt and cursed in disappointment.
This is an epic group silence curse, and the effect is still very good, but the key is that it is regarded as a 'control' effect.
At this stage, Qin Feng's opponents are at least epic.
Except for a few BOSSes like the Great Disaster Hades, all others have the 'Inviolable' affix, and it is almost impossible to silence the BOSS.
What's more, Qin Feng can kill the BOSS in two sets, so what's the point of silencing?
If it can really be silenced, the direct 'Abyss Withering Curse' can also disable the target's three highest-level skills, and the effect is not much different.
"It seems that I can only look forward to the next time..."
"I hope to get the 'Abyss Voodoo Doll' or the 'Abyss Potential Curse' like the ghost spirit soon."
For Qin Feng, even getting an 'Abyss Puppet Curse' would be good.
He can die once in the game, and then make the corpse into a 'puppet'!
At that time, the leveling efficiency can be doubled directly! Although Qin Feng's dead body will automatically explode, he can swallow it with the Soul Devourer first, and then release it later, perfect!












